We are thinking of doubling that rate next month.
I'm not sure much can be done about the predominance of certain puzzle types in the very early Rush puzzles. Would you prefer more hung pieces?
But in the later levels, mixing it up by themes/tags is an interesting idea, about which I will make some measurements.
What is also pretty interesting would be a (fuzzed) per-tag Elo rating on the user - so they can see which themes you are good/bad at relatively (for example, if you constantly get problems on Trapped Pieces wrong your rating on those problems would be lower than your average Puzzle Rating).
+-------------------+------------+
| theme/tag | mdn_rating |
|-------------------+------------|
| Opposition | 1725 |
| Passed Pawns | 1494 |
| Rooks on Seventh | 1408 |
| Pawn Endgame | 1353 |
| ... | ... |
| Smothered Mate | 549 |
| Stalemate | 533 |
| Mate in 2 | 436 |
| Mate in 1 | 399 |
+-------------------+------------+
I also like the idea of showing the user's +/- for each theme. Though the data for some themes is better than data for others.If you produced fewer, would that increase the proportion with expert review?
https://www.chess.com/article/view/puzzle-rush-confirmed-rec... https://www.chess.com/news/view/new-puzzle-rush-chess
Although I don't think there were lots of players who tried to use this tactic among all the ones who occasionally train on chess.com.
There were some issues (crashes) with the videos on iPad, but I assume you’ve seen that in your logs already.
If you want to follow up, feel free to email me your chess.com username and the approximate date when you had trouble; the team could look up crashes which happened to that username.
Both my personal and chess.com email addresses are in my profile.
+----------------+---------+-------------------+
| ratings_band | count | avg_move_count |
|----------------+---------+-------------------|
| ... | | |
| 3000-3099 | 917 | 3.9400 |
| 3100-3199 | 434 | 4.1244 |
| 3200-3299 | 282 | 4.2766 |
| 3300-3399 | 144 | 4.7500 |
| 3400-3499 | 206 | 4.9515 |
| 3500-3599 | 131 | 4.9237 |
| 3600-3699 | 104 | 5.0481 |
| 3700-3799 | 86 | 5.3256 |
| 3800-3899 | 114 | 6.4035 |
| 3900-3999 | 43 | 5.9302 |
| 4000+ | 5 | 1.6000 |
+----------------+---------+-------------------+By the way... I really enjoy chess.com. The recent addition of getting to retry your game mistakes is really cool. I'd love to see those kept overtime and be able to retry them all in a random order later.
For example https://www.chess.com/puzzles/problem/568140 is mostly rated 4000 because ...Qe1+ is so compelling that it pulls in even excellent players, while there's an easy material pickup on the board.
But there are exceptional puzzles throughout the 3000s, like 3500-rated https://www.chess.com/puzzles/problem/769056 , which absolutely anyone can follow, but few can solve on the first try.
Some of you might enjoy looking at the distribution of our puzzle ratings. Truly hard problems are precious, and we would always like to have more at the high end. The distribution is multimodal because puzzles of different lengths have different modes.