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Re:Quake's 3-D Engine: The Big Picture by Michael Abrash (2000) by DominikD on Monday November 30, 2020 @03:34AM (#25251843)
Only later ports of Q1 engine interpolated between model key frames. Initial release of Quake didn't. And it didn't matter given the resolution people were playing at. For the same reason the crude LOD for models Q1 had was more than enough for the time.

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