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Re:Quake's 3-D Engine: The Big Picture by Michael Abrash (2000) by Svperstar on Sunday November 29, 2020 @07:36PM (#25249538)
True but games also added client side hit prediction which the Quake engine games never did. As late as Quake 3 if you were using a railgun you would have to lead your shots. There was the ZeroPing mod for UT then Valve put client side hit prediction in Counter-Strike.

Was some controversy as people said it makes it easier to write cheats, I remember even Cliffy B from Epic Games wrote this blog post about how terrible it is but that is where games went and IMO its a lot better then 1990s netcode.

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