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Re:Apple Silicon M1: A Developer's Perspective by wsc981 on Saturday November 28, 2020 @02:32PM (#25239842)
8 GB when using Android emulator and Xamarin has been a pain for me, but my iMac doesn't have a SSD drive (it's got an Apple Fusion drive). The machine was swapping all the time, e.g. when alt-tabbing between Android emulator and Xamarin.

After upgrading to 24 GB the machine became very usable.

I wouldn't ever want to go back to 8 GB. Perhaps 16 GB might be usable for iOS and Xamarin development, especially if the Android emulator can run in some kind of HAXM [0] mode, but for ARM processors ... not sure if that's possible right now. I'm sure the SSD also makes a big difference compared to my Fusion drive right now.

Still it feels safer (more future-proof) if the machine has a bit more memory than 16 GB.

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[0]: https://github.com/intel/haxm/wiki/Installation-Instructions...

Re:Apple Silicon M1: A Developer's Perspective by jmnicolas on Saturday November 28, 2020 @03:22PM (#25240209)
FWIW on Windows a simple Flutter project in Android studio + the emulator + a couple browsers open and I'm hovering around 14 to 16 GB of ram.

There's no way I'm buying a 16 GB computer now, 32 GB is a minimum to be future proof.

Re:Apple Silicon M1: A Developer's Perspective by megablast on Saturday November 28, 2020 @04:09PM (#25240569)
An ssd would have made a bigger difference. And xamarin?? I’m so glad I don’t have to use that anymore.
Re:Apple Silicon M1: A Developer's Perspective by wsc981 on Saturday November 28, 2020 @08:55PM (#25242304)
Honestly Xamarin is pretty nice these days if ones’ aim is to share a lot of code between iOS and Android projects while still being able to provide a native experience.