> Because that's the most notable case of a large company using Haskell
I know. It is something small that did not lead to more adoption and was five years ago.
> If that's your qualifying criterion, recommending LuaJIT is just as if not even more ridiculous.
I wasn't really recommending anything, I haven't even tried go, I was saying what seem to be reasons haskell isn't used in pragmatic scenarios, even by people who have invested a lot of time into it Still, cloudflare relies heavily on luaJIT and Love2D is built on it, meaning all these games have it at their core https://store.steampowered.com/curator/32659238/ The language is still lua and the speed is not disputed, so I don't think it is the same as haskell, since haskell still has a much bigger question of pragmatism and productivity.
> Feel free to link any write up making an actual case for this.
What I've seen has mostly been in depth comments here.
I know. It is something small that did not lead to more adoption and was five years ago.
> If that's your qualifying criterion, recommending LuaJIT is just as if not even more ridiculous.
I wasn't really recommending anything, I haven't even tried go, I was saying what seem to be reasons haskell isn't used in pragmatic scenarios, even by people who have invested a lot of time into it Still, cloudflare relies heavily on luaJIT and Love2D is built on it, meaning all these games have it at their core https://store.steampowered.com/curator/32659238/ The language is still lua and the speed is not disputed, so I don't think it is the same as haskell, since haskell still has a much bigger question of pragmatism and productivity.
> Feel free to link any write up making an actual case for this.
What I've seen has mostly been in depth comments here.