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Re:What would happen if computers never got any faster? by kmeisthax on Friday November 27, 2020 @01:50AM (#25226120)
Not very much. The SNES was the king of stuffing coprocessor chips onto cartridges; the hardware was a minor 6502 upgrade paired with amazing sound from Sony, and some pretty good video hardware. Sega did almost the opposite: they took the 68000, a pretty good CPU for the time, and paired it with OK sound and a tweak to the TI VDP they were using in the Master System. The average SNES game just needed the extra oomph that a coprocessor could give, while the average Genesis game probably was fine with the 68K.

That's not to say coprocessors didn't exist. Sega loved expanding the Genesis - but with hardware-addons that didn't sell very well. The Sega CD is effectively a second console's worth of coprocessors. It included much-improved audio hardware (which barely got used because you had CDDA), another 68000 CPU, and some fancy rotozoom ASIC stuff. There is a SNES style "just sneak a chip onto the cartridge" thing, though, but there's only one game that does that: Virtua Racing. It has a very primitive hardware rasterizer on board, which actually causes problems with some later-model Genesis consoles. It also won't work at all if you have a 32X plugged in.

Re:What would happen if computers never got any faster? by greggman3 on Friday November 27, 2020 @02:07AM (#25226198)
it's far from settled that the 68k in the Genesis was more powerful than the 65816 in the SNES. Most instructions on the 68816 use 1/3 of the cycles per instruction compared to the 68k. Sega had their marketing of "blast processing" because Sonic was a "fast game" we all know what was pure marketing. Similarly fast games, meaning games that displayed the same features as Sonic, came out on SNES, Uniracers would be one such example.

I think it would be pretty hard to find a Genesis game that would unequivocally demonstrate the 68k in the Genesis was a win over the 65816 in the SNES.