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Re:On Small Games by Cthulhu_ on Tuesday November 24, 2020 @05:01AM (#25197004)
I dislike the mere concept of Super Mario Run; from what I know of it it's one of the most cynical examples of mobile games; minimal gameplay, maximal monetization. I mean I get that some games you have to dumb down a bit for mobile but that one takes the cake.

Anyway, my personal recommendation for a short but fun game would be the original Pico-8 version of Celeste; it's relatively small but uses the maximum capacity of the Pico-8 platform. A first playthrough can take a few tries and up to an hour, but it can be done within two minutes; I think me and a colleague of mine got below the two minute mark:

Game: https://www.lexaloffle.com/bbs/?tid=2145

1:43 speedrun: https://www.youtube.com/watch?v=98y2UciWCqY

Re:On Small Games by jamesrcole on Tuesday November 24, 2020 @05:42AM (#25197227)
> I dislike the mere concept of Super Mario Run; from what I know of it it's one of the most cynical examples of mobile games; minimal gameplay, maximal monetization

That is completely untrue and completely misrepresenting the game. It's basically the opposite of the truth.

On the gameplay - which has been mostly fairly highly praised https://www.ign.com/articles/2016/12/15/super-mario-run-revi...

On its monetization model - which has been praised for being consumer friendly (and harming profitability for Nintendo). You can play some of it for free and there’s a one-off $10 payment to unlock the rest. https://venturebeat.com/2016/12/23/how-super-mario-run-screw...