Re:Facebook Joins the Blender Development Fund
by fxtentacle on Thursday November 19, 2020 @03:55PM
(#25154247)
For indie games in general, so not only vr, but also Facebook mini games.
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Re:Facebook Joins the Blender Development Fund
by DominikD on Thursday November 19, 2020 @03:58PM
(#25154274)
AAA studios also use Blender. FBX is most common which sort of necessitates Autodesk apps, but some of the studios are very OSS friendly.
Re:Facebook Joins the Blender Development Fund
by Jare on Thursday November 19, 2020 @04:01PM
(#25154305)
Any known names?
Re:Facebook Joins the Blender Development Fund
by DominikD on Thursday November 19, 2020 @04:15PM
(#25154442)
Ubisoft, Epic and Embark are funding Blender. Not sure about Epic but Embark Studios do use Blender for sure. From their blog:
"Many of us at the content team at Embark use Blender daily, and our long-term ambition at the studio is to use Blender as our default program for 3D and environment art."
Ubisoft Animation studios are using Blender and there were some rumors last year that Blender is used in some capacity in game studios too. They definitely did a lot of work on making their content pipeline agnostic to the tool used. Transition will be slow but it's happening.
Re:Facebook Joins the Blender Development Fund
by brian_herman__ on Thursday November 19, 2020 @04:10PM
(#25154390)
https://www.blender.org/user-stories/japanese-anime-studio-k...
The guys who do Evangelion.
Re:Facebook Joins the Blender Development Fund
by shankysingh on Thursday November 19, 2020 @04:07PM
(#25154361)
Although Not for games, but for movies Tangent Animation comes to mind.
source: https://www.blendernation.com/2018/08/20/next-gen-blender-pr...