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Re:Apple's 15% Deflection Tactic by jolux on Wednesday November 18, 2020 @07:20PM (#25144594)
I pay more for iPhones partially because the ecosystem is not yet fully crapped up with C++ programs with bad UIs, and I think Apple would argue this point too. You’re fully allowed to draw your UI with Metal though, and MoltenVK supports iOS. Many iOS games use almost no platform UI components.
Re:Apple's 15% Deflection Tactic by kevingadd on Wednesday November 18, 2020 @10:10PM (#25145786)
Sure, but the argument becomes circular, doesn't it? They deserve X% because you use their APIs, and they force you to use their APIs. Congratulations? If it's so expensive to develop/maintain those APIs that they can't afford to part with them for less than 30%+cost of hardware, maybe they shouldn't require you to use them?
Re:Apple's 15% Deflection Tactic by jolux on Wednesday November 18, 2020 @11:41PM (#25146293)
You’re not required to use them though, as I just explained. What you can’t do is write to memory and then execute it, because that’s a security risk.
Re:Apple's 15% Deflection Tactic by saagarjha on Thursday November 19, 2020 @05:27AM (#25148044)
That's not a security risk, it's a "makes App Review potentially pointless" risk.
Re:Apple's 15% Deflection Tactic by jolux on Thursday November 19, 2020 @09:35AM (#25149881)
How is it not a security risk?
Re:Apple's 15% Deflection Tactic by saagarjha on Thursday November 19, 2020 @04:40PM (#25154724)
How is it one? It’s not like the ability to JIT magically lifts the platform sandbox.