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Re:Best aspects of C by optymizer on Tuesday November 17, 2020 @01:41PM (#25127768)
I tried to learn Rust 4 times. I'm sorry, but I can't get past the syntax.

Just _look_ at all these short keywords and special symbols. It's legitimately hard to read without focusing on each character.

    #[bla(foo)]

    fn print_refs<'a, 'b>(x: &'a i32, y: &'b i32) {
        println!("x is {} and y is {}", x, y);
    }

    impl<'a> Default for Borrowed<'a> {
        fn default() -> Self {
            Self {
                x: &10,
            }
        }
    }

This old fart thinks Rust is the new Perl.
Re:Best aspects of C by coldpie on Tuesday November 17, 2020 @01:50PM (#25127912)
Well, that is a particularly complicated example. I actually shipped my first Rust code just a couple months ago and it rarely used lifetimes. There is definitely a learning curve, but that true of any language. Rust's insistence on safety makes it less forgiving than other languages, but I think that's a plus. We have enough unsafe languages already, and we're paying the price for it now.

Here's a representative example of the code I wrote. This bit is outputting stuff to a file in some binary format: https://github.com/ValveSoftware/Proton/blob/proton_5.13/med...

E: If you want to take another stab, the way I learned Rust was the book: https://doc.rust-lang.org/book/ Actually type out every code example, it will help your fingers learn the "feel" of the language, and give you an opportunity to break things on purpose to test your understanding. Learning something new is always a challenge, but I really do like Rust and think it's worth the trouble.

Re:Best aspects of C by optymizer on Tuesday November 17, 2020 @03:13PM (#25129118)
Thanks for providing a real world example of code that looks fine in Rust. If you're not using lifetimes, do you still get all the safety guarantees?
Re:Best aspects of C by coldpie on Tuesday November 17, 2020 @03:22PM (#25129257)
Yes, definitely. You only need explicit lifetimes for when it's impossible for the borrow checker to figure out the lifetimes for itself. For example if one struct references another, the borrow checker can't know which struct should outlive the other. The vast majority of the time, the borrow checker can figure it out automatically without your help. It's discussed here[1] but note that it's Chapter 10 of the book, so it's probably not the best place to start reading if you're new to Rust :)

[1] https://doc.rust-lang.org/book/ch10-03-lifetime-syntax.html

E: There are only three instances of using explicit lifetimes in the entirety of the project I linked, if you want to see some real-world examples of it. In all of these, it is used to indicate that the struct being declared references another struct which must outlive that struct. That way we don't end up with a dangling reference if the referenced struct failed to outlive this struct.

https://github.com/ValveSoftware/Proton/blob/proton_5.13/med...

https://github.com/ValveSoftware/Proton/blob/proton_5.13/med...

https://github.com/ValveSoftware/Proton/blob/proton_5.13/med...

Re:Best aspects of C by lalaithion on Tuesday November 17, 2020 @03:22PM (#25129262)
You're always using lifetimes, but you rarely have to write them out. Writing out lifetimes is only needed when you have a particularly complicated function or data structure; usually the compiler can just compute what the right lifetime should be from the control flow and type of the function.
Re:Best aspects of C by arcticbull on Tuesday November 17, 2020 @04:15PM (#25129949)
You don't need to specify the lifetime annotations on print_refs because the references aren't returned and are unambiguously just the lifetime of the function. The compiler will fill those in for you -- even if the lifetimes of x and y are different, just so long as x and y live at least as long as the function.

  fn print_refs(x: &i32, y: &i32) {
      println!("x is {} and y is {}", x, y);
  }
In general you only need to specify lifetime parameters when there's an ambiguous situation. For instance, the following builds and runs just fine.

  fn make_substring_of(input: &str) -> &str {
    &input[1 .. ]
  }
I'll be the first to admit it takes a while to ramp up into Rust. Part of that is learning to let go and trust the compiler. Unlike many other languages, it won't hurt you haha. It's on your side. Sometimes you need to you know, give it a little more info so it can do it's job.

The Rust team has made huge strides in improving writability of the language, especially with non-lexical lifetimes.

Soon, `fn` and `impl` and `Vec` fade into the background, like `char` and `short` and `long`.

Re:Best aspects of C by dkarl on Tuesday November 17, 2020 @03:16PM (#25129167)
I think it's a subconscious habit of how your eyes traverse the code. Your mind has been trained to skip over a lot of those symbols and get the meaning from the surrounding code, and in the near term, it costs extra work to suppress that habit and actually see the symbols.

Over the long term, I don't think symbols are harder to read than keywords. C itself provides some evidence for that: imagine reading C code if experience with another language had conditioned you to look past * and &. That would be terribly confusing, but for an experienced C programmer, those symbols leap out of the code at you because you know that they carry a lot of meaning.

Re:Best aspects of C by leetcrew on Tuesday November 17, 2020 @02:08PM (#25128175)
aside from the lifetime annotations, how is that worse than C to an unfamiliar reader? the format specifiers for printf and friends are way worse than anything in your rust example.
Re:Best aspects of C by optymizer on Tuesday November 17, 2020 @02:31PM (#25128501)
keeping in mind that this is about syntax, here's what I think is actually worse (but I understand that everyone is different so if you like these, it doesn't really matter what I think):

#[] - why the [] if # already makes that line different from the usual code? seems superfluous

'a - is that thing next to 'a' a smudge on my display? Did I forget a quote? better wipe the display with my finger

'&a - "mut" and "ref" but ' ?

foo! - yelling out function calls. "print!" "exit!" "macro!". Angry Codes!

foo? - when you're done yelling, make sure to ask existential questions of the return result. This one I have the least problems with since it actually makes me question the return value ("hm, something's weird here, it could be null, pay attention"), but when coupled with the yelling, just makes the whole thing look dramatic. "do_it_now!(); did_we()?"

fn - by itself not a huge deal, but the list of truncated words that are used frequently is "impl", "mut" and "pub". I save some characters (am I really in such a rush?) at the cost of reading this broken English "f-n impl moot pahb". At least C doesn't have that. Pascal had "interface" "implementation", "begin", "end", etc. Java has "public", "interface", "extends", "class".

Default for Borrowed - suddenly English! No time to type 'function' or 'mutable' but "Default for Borrowed" is a-ok?

underscores all over the place in the standard library. Even C doesn't have that many, mostly in the _r variants that were added.

unwrap() - what does that word have to do with errors? (I know what it does) It wouldn't be my first choice.

I have a whole list of awesome stuff, meh-stuff and wtf-stuff I noted down about Rust while trying to learn it (on multiple occasions), and there are a lot of excellent things about Rust, but the aesthetics of the language are important, otherwise we'd all have no issues coding in Brainf*ck.

Yes it's possible to go nuts with syntax, but this just feels like the "programmer art" of language syntax. I think it's usable (clearly), it's just not elegant to me.

Re:Best aspects of C by jcranmer on Tuesday November 17, 2020 @04:04PM (#25129817)
> fn - by itself not a huge deal, but the list of truncated words that are used frequently is "impl", "mut" and "pub". I save some characters (am I really in such a rush?) at the cost of reading this broken English "f-n impl moot pahb". At least C doesn't have that.

int and char aren't exactly words. And let's not forget that a type like "double" makes no sense whatsoever by itself. (It's two of something, but two of what? Oh, it's "double-precision" floating point! How could I miss that?)

Now, let's look at C's standard library:

strcmp, strpbrk, isalnum, ispunct, setjmp, SIGSEGV, SIGFPE (that's the divide-by-zero exception, isn't it obvious?), SIGABRT

Sure seems like C has its own massive issue with "we can't let a name be long"

> underscores all over the place in the standard library. Even C doesn't have that many, mostly in the _r variants that were added.

va_arg, FE_DFL_ENV, int32_t, etc. Continue on into most C libraries, and underscores are pretty common because C has no other namespacing mechanism.

Syntax is pretty strange in any language if you're not used to it. If you're comfortable with C, C's syntax and spelling quirks don't stand out to you.

Re:Best aspects of C by optymizer on Tuesday November 17, 2020 @11:58PM (#25133378)
I fully agree with you. C, a language designed in 1972, has the issues you outlined.

I personally have higher expectations of a language designed in the 2000s by people standing on the shoulders of 40 years of computer science and language research.

Here's a contrived analogy:

Imagine if you bought the newest Tesla truck meant to replace old Ford model trucks and you had to vigorously shake the steering wheel in order to lower the driver's window.

You're saying: "Ford trucks have always used a hand crank and that feels strange too if you're not used to it!"

I'm saying: "Why did they choose to make it equally strange in the first place?"

Re:Best aspects of C by arcticbull on Tuesday November 17, 2020 @04:32PM (#25130163)
> Sure seems like C has its own massive issue with "we can't let a name be long"

Ahh yes, I believe that came about due to the great "Vowel Bowl" of the 1970s. There was a serious shortage of vowels.

Re:Best aspects of C by hermitdev on Wednesday November 18, 2020 @12:20AM (#25133471)
I realize you're joking, but probably some of it came from limitations of the Era. As recently as early 2000s, I had to use a 68k assembler that had a limit of something like 8 or 10 characters for a label. The really annoying part was you could have longer names, but it would silently ignore any extra. We're still stuck with other decisions that were driven by size constraints (like the separation of /bin and /usr/bin, IIRC).
Re:Best aspects of C by int_19h on Thursday November 19, 2020 @03:31PM (#25153993)
It comes from the limitations of some early pre-standard C compilers. It was fairly common to use fixed-length arrays, to avoid heap allocations for perf and memory usage reasons. This included identifiers; but then you had to decide on the maximum size - since most identifiers would be fairly short anyway, so a large array would be wasted space.

Since the first edition of ANSI/ISO C was trying to codify the already-existing common practices for maximum portability, it reflects those existing limits (5.2.4.1 "Translation limits"):

"The implementation shall be able to translate and execute at least one program that contains at least one instance of every one of the following limits:

...

31 significant initial characters in an internal identifier or a macro name

6 significant initial characters in an external identifier"

If you look at many abbreviated function names from the C stdlib, they are specifically 6 characters long - strcpy etc. I wouldn't be surprised if the 6-char external identifier limit goes all the way back to the first K&R C compilers.

Re:Best aspects of C by prewett on Tuesday November 17, 2020 @06:51PM (#25131465)
When you have to manually wrap wires around iron cores for each individual bit of memory you get a visceral desire to keep things short... :P
Re:Best aspects of C by steveklabnik on Tuesday November 17, 2020 @05:03PM (#25130550)
Just a few small comments. Maybe understanding some rationale will help.

> #[] - why the [] if # already makes that line different from the usual code? seems superfluous

# does not "make that line different from the usual code." The whole #[] construct is it, it has nothing to do with lines. You could put "#[foo] #[bar]" on one line if you wanted, you could write "#[foo] fn lol()" if you wanted...

> foo! - yelling out function calls. "print!" "exit!" "macro!". Angry Codes!

This helps both humans and computers parse; macro invocations don't have to follow regular Rust syntax, and the ! helps indicate that that's true.

> Default for Borrowed -

This is not language syntax, this is the name of two types. You can name your types however you'd like.

Re:Best aspects of C by leetcrew on Tuesday November 17, 2020 @03:09PM (#25129039)
> #[] - why the [] if # already makes that line different from the usual code? seems superfluous

I don't even know what #[bla(foo)] does, or why all that punctuation is needed. maybe nesting is allowed?

> 'a - is that thing next to 'a' a smudge on my display? Did I forget a quote? better wipe the display with my finger

this is a lifetime annotation, which is a genuinely noisy bit of syntax.

> foo! - yelling out function calls. "print!" "exit!" "macro!". Angry Codes!

I guess they really want to make sure you know when a macro is being used. probably a result of ptsd from debugging c and c++ code :)

> fn - by itself not a huge deal, but the list of truncated words that are used frequently is "impl", "mut" and "pub". I save some characters (am I really in such a rush?) at the cost of reading this broken English "f-n impl moot pahb". At least C doesn't have that.

the c keywords aren't too bad, but the standard library is full of this kind of thing. stdio.h and string.h immediately come to mind.

I'm not so much defending rust as I am pointing out that c's syntax isn't that great to begin with. I've been writing c and c++ code every day for several years now, so it's usually pretty easy for me to skim and understand what is going on. but if I try and place myself in the shoes of a newcomer, I don't think the syntax is much better than rust. remember the first time you tried to parse the type of a nontrivial function pointer?

Re:Best aspects of C by cocochanel on Tuesday November 17, 2020 @10:09PM (#25132761)
lol I laughed harder than I should
Re:Best aspects of C by StillBored on Tuesday November 17, 2020 @02:32PM (#25128504)
Yah, my take on rust is that its needlessly verbose in places where it doesn't make sense (structures anyone?) and to terse in places where it needs more verbosity and the rules frequency don't make sense (implicit types). Much of it appears to just have been handicaps in the original compiler implementation. At this point someone should step away from the compiler implementation look at how people are working around the language and do a 2.0/"use strict" type thing where they redefine much of the language. Then like what happens with new C++ revisions let the compilers catch up.
Re:Best aspects of C by icedchai on Tuesday November 17, 2020 @02:28PM (#25128460)
I have the same problem. I found Rust too syntactically noisy.
Re:Best aspects of C by turndown on Tuesday November 17, 2020 @03:51PM (#25129659)
I only know Rust well enough to read simple programs, and I had no problem reading your example.
Re:Best aspects of C by secondcoming on Tuesday November 17, 2020 @01:51PM (#25127931)
Stop salting the syntactic sugar!
Re:Best aspects of C by dnautics on Tuesday November 17, 2020 @04:21PM (#25130018)
you might like zig.