Re:Code generating a WebAssembly 6502 emulator from specific...
by junon on Monday November 16, 2020 @07:13PM
(#25118841)
Curious, for NES emulation, the most accurate emulators also simulate minor timing inaccuracies to allow for certain hacks to take place (if memory serves).
How is this handled in such code-generation projects?
How is this handled in such code-generation projects?