Re:Factorio 1.1 is getting close
by nullc on Friday November 13, 2020 @10:07PM
(#25089974)
Multi-threaded programming is in no way incompatible with utterly deterministic bit identical execution with sequential code.
Factorio is already written in a deterministic way.
The developers main argument is that they cannot get much speedup from concurrency because their software is primarily memory bandwidth bottlenecked and at least on consumer hardware using more cores doesn't substantially gain you access to more memory bandwidth.
Factorio is already written in a deterministic way.
The developers main argument is that they cannot get much speedup from concurrency because their software is primarily memory bandwidth bottlenecked and at least on consumer hardware using more cores doesn't substantially gain you access to more memory bandwidth.