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Re:Complex text layouts progress report in Godot game engine by andrewmcwatters on Thursday November 12, 2020 @11:43PM (#25078960)
All multiplayer is deterministic. You can't have networked multiplayer without determinism.

> event sourcing from inputs with rollback

This is the exact same thing as rollback in FPS games. It works the same way.

> I personally know a AAA project that tried to build a strategy game on a rock solid FPS engine's netcode and it was a disaster that sunk it single handedly.

Fascinating, because Valve literally did it with DOTA.

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