Passing required dependencies by constructors makes this extremely apparent, not just to the DI framework but to the developers themselves. With constructor injection I can immediately grasp exactly what dependencies an object depends on without even going into the full code flow to look at all the code to find all the IOC container calls.
Edit: Also constructor injection is critical for testing dependency injection. IT allows you to have automated tests that construct every relevant object using the same DI setup as your live application and you can verify that the DI framework can resolve dependencies for everything.
If your DI is lazily done this cannot happen unless you explicitly call all code flows, opening yourself up to runtime errors that may be missed. Unit tests won't catch this because the dependencies of your production site will be different than the dependencies of your test scenarios.
(https://blog.ploeh.dk/2010/02/03/ServiceLocatorisanAnti-Patt...)
Dependency Injection Frameworks have the same issues: - understanding what is going on is harder than injecting objects by hand. - you have limited control over object lifetimes (when objects are created and disposed). Permanent, scoped and transient might be enough most of the time for a web service, but as soon as you fire off tasks that can outlive the requests or when you use it in different circumstances like UI it’s getting a problem.
We are currently on a long term process of migrating a large C++ codebase from a service locator model to just passing dependencies through constructors. New code is significantly simpler to both use, understand and test.
Personally, I quite like that quite a bit compared to platforms and frameworks where the convention seems instead to be, "RTFM or die (at run time)."
Except in Windows Forms, where the norm is a zero-argument constructor and setting everything via properties, because that approach works with component-based design-time tools. Come to think of it, I think WPF and its descendants do the same.