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Re:Why Rust Is the Future of Game Development by steveklabnik on Thursday November 12, 2020 @12:59AM (#25066942)
Yes, there are many features that C++ has that Rust doesn't have, but "the devs say there never will be" is a different story. For example:

* Operator overloading: Rust already does this

* Exceptions: this is true, Rust will not do this.

* Partial specialization: is in nightly, will be made stable

* Template function overloading: not in Rust, nobody has said "never" though it is controversial

* overridden move constructors: this is true, it won't happen

* concepts: traits are already concepts and exist today.

The situation is significantly different than you've presented. We do have several features that we need to catch up to C++ in areas, but the big ones are on the way. It's more minor or stylistic, rather than capabilities, that are maybe not gonna be a thing.

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