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Re:Valve Is Working on Another Extension to Help in Direct3D... by oliwarner on Wednesday November 11, 2020 @09:30AM (#25058673)
My dismissal of the original statement is well explained.

While some games with some anti-cheats won't work on Linux, the vast majority work well. There are options for viable future anti-cheats on Linux, between recreating what's been done for Windows, simple reputation systems, community moderation and actual event audits. The reason they'll be contemplated is the continued failure of trusted clients. And the significance of the 13 [of top 100] games that currently don't work is entirely down to player preferences.

Dramatics: you seem to be a person that understands the problem, understands individuality, but refuses to paint as more than a binary outcome. There are already a million gamers playing games on Linux, there's clearly room in the middle, and positive road to the future.

E-sports: the elite will continue to happen at real venues, but I think there's going to be significant growth in the every-day teams. Think five-a-side pub teams. They're not going to rent a £15k/d venue like Multiplay can, they're going to play online and need a way to ensure that all players are playing with the same tools. A cloud-rendered system does that and it'll only become more feasible in time. Yes, there's higher latency, but it's a known latency.

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