Re:Complex text layouts progress report in Godot game engine
by mooman219 on Tuesday November 10, 2020 @05:15PM
(#25052775)
Subpixel text rendering also requires intimate knowledge of the display being rasterized for, and becomes a mess once you enter multiple displays with different pixel layouts. I was working on support in my font library https://github.com/mooman219/fontdue/, but it quickly becomes not worth it. I'm interested to see your approach to the problem if your project is online!
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