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Re:Complex text layouts progress report in Godot game engine by klodolph on Tuesday November 10, 2020 @10:13AM (#25046808)
Isn't there a scaling setting for the font asset itself that you can change? This can improve things but there's no perfect setting across platforms.
Re:Complex text layouts progress report in Godot game engine by kroltan on Tuesday November 10, 2020 @05:52PM (#25053178)
There is, but it still looks fuzzy in the end.