Re:Complex text layouts progress report in Godot game engine
by Wezl on Tuesday November 10, 2020 @11:54AM
(#25048051)
I didn't know that about the name. Should we pronounce it /ˈɡɒdoʊ/ like wikipedia says the play's name is pronounced?
Re:Complex text layouts progress report in Godot game engine
by colejohnson66 on Tuesday November 10, 2020 @12:29PM
(#25048497)
I’ve used to pronounce it “go dot,” but then I heard a few YouTubers say it like that (/ˈɡɒdoʊ/), and I’ve been saying it like that since.
Internally, everything is C++ (and your code can also be written in it), but the bundled scripting language is called GDScript (it’s a bit of a mixture of Python, Lua, and others with some extra unique syntax sugar). However, it does support bindings to other languages. The most common being C# (using Mono), but people have gotten Rust to work (among others).
[0]: https://en.wikipedia.org/wiki/Waiting_for_Godot