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Re:Complex text layouts progress report in Godot game engine by colejohnson66 on Tuesday November 10, 2020 @09:35AM (#25046380)
The name has nothing to do with Go the language; Just coincidence. It was taken from a play called Waiting for Godot.[0]

Internally, everything is C++ (and your code can also be written in it), but the bundled scripting language is called GDScript (it’s a bit of a mixture of Python, Lua, and others with some extra unique syntax sugar). However, it does support bindings to other languages. The most common being C# (using Mono), but people have gotten Rust to work (among others).

[0]: https://en.wikipedia.org/wiki/Waiting_for_Godot

Re:Complex text layouts progress report in Godot game engine by Wezl on Tuesday November 10, 2020 @11:54AM (#25048051)
I didn't know that about the name. Should we pronounce it /ˈɡɒdoʊ/ like wikipedia says the play's name is pronounced?
Re:Complex text layouts progress report in Godot game engine by colejohnson66 on Tuesday November 10, 2020 @12:29PM (#25048497)
I’ve used to pronounce it “go dot,” but then I heard a few YouTubers say it like that (/ˈɡɒdoʊ/), and I’ve been saying it like that since.