Re:Complex text layouts progress report in Godot game engine
by jan_Inkepa on Tuesday November 10, 2020 @09:19AM
(#25046166)
I think there should be some randomo selection of settings that should make text-rendering tolerable with TMPro (crisp at most resolutions without using up your memory budget), but I haven’t touched it in a while, so can’t advise...
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