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Re:Complex text layouts progress report in Godot game engine by hobofan on Tuesday November 10, 2020 @09:08AM (#25046050)
And via GDNative in theoretically any language (and practically at least C, C++, Rust).
Re:Complex text layouts progress report in Godot game engine by mhh__ on Tuesday November 10, 2020 @11:37AM (#25047868)
The D bindings were also ok last time I checked.

I wish they didn't go with C#, I keep trying to use const-correctness and getting annoyed