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Re:Launch HN: Gather.Town (YC S19) – Spatial video chat for ... by eambutu on Monday November 09, 2020 @06:06PM (#25041071)
We actually have that in development! Here is what it looks like, one one of our development branches: https://alex.gather.town/app/nO9uzqf6ZhzsXJ68/Grand%20Centra...
Re:Launch HN: Gather.Town (YC S19) – Spatial video chat for ... by moritonal on Tuesday November 10, 2020 @06:13AM (#25044682)
That's a good start. You've got the normal jitter bug where if you double tab you can cause it to start the next lerp early.

As a game-dev I'd recommend storing position as two variables on the client. One where the user is in the server's memory, and one where the user is locally. Smoothly move the player locally to match the server and scale it exponentially the further off the two are. I'm pretty happy to chat through this if you'd like to?

If you get smooth-move right I'll happily sing your app from the roof-tops at work and with family.

Re:Launch HN: Gather.Town (YC S19) – Spatial video chat for ... by rollinDyno on Monday November 09, 2020 @06:33PM (#25041273)
I managed to get to Gather's office and what blew my mind is that there are programmatic gates that allow people to go into private spaces if they have permission.
Re:Launch HN: Gather.Town (YC S19) – Spatial video chat for ... by eambutu on Monday November 09, 2020 @08:01PM (#25041827)
Many more such interactions coming soon!

P.S. this is an awesome space on of our users made: https://gather.town/app/qBA0zkP9HTQxpqpB/inception . This one blew my mind!!

Re:Launch HN: Gather.Town (YC S19) – Spatial video chat for ... by emayljames on Monday November 09, 2020 @09:51PM (#25042403)
Opened the link in Firefox and got a message "...use chrome". I find that not only unacceptable, but also bad practice.
Re:Launch HN: Gather.Town (YC S19) – Spatial video chat for ... by alexlchen2019 on Tuesday November 10, 2020 @12:35AM (#25043072)
Are you on android? Android phones don't allow WebRTC video chat to work on any browser except chrome, so it's unfortunately out of our control :( we support FF on web though!
Re:Launch HN: Gather.Town (YC S19) – Spatial video chat for ... by akersten on Tuesday November 10, 2020 @01:16AM (#25043243)
Can you expand more on "Android phones don't allow WebRTC video chat to work on any browser except Chrome?"

My brief research[0] would indicate that WebRTC is indeed supported on FF Mobile and has been supported since 2013[1].

[0]: https://caniuse.com/?search=webrtc

[1]: https://blog.mozilla.org/blog/2013/09/17/webrtc-now-availabl...

Re:Launch HN: Gather.Town (YC S19) – Spatial video chat for ... by afidrya on Tuesday November 10, 2020 @08:15AM (#25045578)
Firefox dropped H264 support 1 year ago because of Google Play Store policies. This codec was required for interacting with iOS devices which did not have VP8. However, VP8 has been added since iOS 12.1, so it might be possible to use it now across all platforms.

- https://bugzilla.mozilla.org/show_bug.cgi?id=1548679

- https://developer.mozilla.org/en-US/docs/Mozilla/Firefox/Rel...

Re:Launch HN: Gather.Town (YC S19) – Spatial video chat for ... by Firefox78 on Friday November 20, 2020 @05:15PM (#25165727)
While Firefox had to drop support for OpenH264 on Android, because of Google's Play Store policies. It is not true that only Chrome supports H264 on Android. Firefox switched to the Android platform encoder and decoder. So H264 work fine in recent versions of Firefox.
Re:Launch HN: Gather.Town (YC S19) – Spatial video chat for ... by jimkleiber on Monday November 09, 2020 @08:13PM (#25041891)
I like this, as it keeps the background the same and only moves the person. I find it less dizzying as such.