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Re:Why Rust Is the Future of Game Development by samatman on Monday November 09, 2020 @02:36PM (#25038856)
The main problem which global state introduces, is making the bad assumption that there will only be one example of a given sort of data.

In games, that's a safe assumption for many parts of the system, since you're definitely only going to be running one instance of the game world at a time. So making that state private just means you have to pass around references to it on the stack, and keep track of what you're doing.

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