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Re:Unity Asset Store: $3000 revenue in 5 days from a spline ... by keely on Saturday April 30, 2011 @02:05PM (#2501140)
I'm the creator of the tool. Registered just to comment.

That the sentence is a little bit deceiving. Gross sales were 3k$, my revenue was 2.1k$. It was FIRST five days, not just any five days. It changes the nature of the story a little bit imo.

Anyways, thanks to dirtyaura for posting.

Re:Unity Asset Store: $3000 revenue in 5 days from a spline ... by tectonic on Saturday April 30, 2011 @02:58PM (#2501265)
Congratulations on your launch!
Re:Unity Asset Store: $3000 revenue in 5 days from a spline ... by keely on Saturday April 30, 2011 @03:06PM (#2501287)
Thanks! In case someone is interested: After 7 days, the gross sales are now 4300$ and my revenue 3000$.
Re:Unity Asset Store: $3000 revenue in 5 days from a spline ... by JesseAldridge on Saturday April 30, 2011 @09:56AM (#2500617)
On a related note, they had an indie game contest thing at SXSW and I think at least half the games were done with Unity (including the one that won).

Must be a pretty good tool.

Re:Unity Asset Store: $3000 revenue in 5 days from a spline ... by JabavuAdams on Saturday April 30, 2011 @09:24AM (#2500580)
digs through old Unity projects looking for commercializable tools

Nicely done!

Re:Unity Asset Store: $3000 revenue in 5 days from a spline ... by AndyNemmity on Saturday April 30, 2011 @06:37PM (#2501765)
Where's the link to it in the Asset Store?
Re:Unity Asset Store: $3000 revenue in 5 days from a spline ... by keely on Sunday May 01, 2011 @05:44AM (#2502760)
Asset Store works mostly from inside the Unity application. My product (RageSpline) is currently in the front page big banner, so you'll have no trouble finding it.