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Re:Uno: Single-Codebase for Windows, WebAssembly, iOS, macOS... by gamblor956 on Thursday November 05, 2020 @07:38PM (#25003695)
Unity uses normal C#. They switched to using the Rosyln compiler several years ago. https://yadiyasheng.medium.com/confusing-threesome-in-unity-...

They do take the IL generated by Rosyln and convert it to executable code using their own custom transpiler.

Re:Uno: Single-Codebase for Windows, WebAssembly, iOS, macOS... by flohofwoe on Friday November 06, 2020 @03:43AM (#25006069)
I mean the new "DOTS" stuff: Burst compiler, the HPC# language dialect, new ECS, and "Project Tiny". All except Project Tiny is being built mainly to improve performance, but it also benefits the web as target platform.