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Re:Uno: Single-Codebase for Windows, WebAssembly, iOS, macOS... by azakai on Thursday November 05, 2020 @02:50PM (#25001316)
You're right that this is not optimized for the Web, but I also think there is a use case for this.

Sometimes you just want for code to be able to run at all, even with a sizable download, if it means you don't need to do any porting work. For example if you have many years of work on a codebase, and you can run it on the web with almost no effort, that can be really useful.

I agree that we want most things on the web to be optimized for the web. But sometimes business or other reasons matter more than code size.

Re:Uno: Single-Codebase for Windows, WebAssembly, iOS, macOS... by filleduchaos on Thursday November 05, 2020 @03:25PM (#25001610)
I'm genuinely struggling to think of a situation where users would be happy to sit through loading a _fifty megabyte_ web page but unwilling to just download a damn desktop app and be done with it.
Re:Uno: Single-Codebase for Windows, WebAssembly, iOS, macOS... by azakai on Thursday November 05, 2020 @03:46PM (#25001783)
Maybe many users would prefer a desktop app if they use it repeatedly, I agree. But if it's a website you just visit once, it's simpler and safer to just download 10MB of compressed data than to install an app.
Re:Uno: Single-Codebase for Windows, WebAssembly, iOS, macOS... by kevingadd on Thursday November 05, 2020 @04:46PM (#25002360)
Many people can't install an app. Period. "Can solve my problem after a 2 minute load time" vs "can't solve my problem" is a pretty easy decision to make.