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Re:Sierra was captured, then killed, by an accounting fraud by Retric on Friday October 30, 2020 @06:42PM (#24947552)
Going 3D is a huge limitation on what kind of mechanics you can do. Decent was reasonably popular, but showed how much difficulty many people have given full freedom in 3D space. Sonic style fast scrolling or precise platforming games really don’t translate well.

VR is even worse in that respect as people get seriously disoriented much more easily.

Re:Sierra was captured, then killed, by an accounting fraud by hnick on Friday October 30, 2020 @11:55PM (#24949015)
Going 3D (and HD) also consumes far more budget for art and level design, so companies are less willing to take risks in other areas.