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Re:Pygame 2.0 by donquichotte on Friday October 30, 2020 @01:09PM (#24944392)
I am working at a company that is tracking vehicles using GNSS antennas. When designing the vehicle dynamics model for the Kalman Filters, I found it useful to have a graphical representation (including error ellipses, velocity vectors etc). Turns out that pygame was a great fit for that type of visualization.

Fast forward to two days ago, when I was idly watching George Hotz design a monocular visual SLAM prototype in 11h. Much to my surprise, one of the first things he fires up is pygame for visualization [1]!

[1] https://youtu.be/7Hlb8YX2-W8?t=701

Re:Pygame 2.0 by joaomacp on Friday October 30, 2020 @01:54PM (#24944983)
I used pygame for a reinforcement learning course assignment: I built a gridworld simulator where you can input a text file with the origin, goal and obstacles, and watch as an agent learns a policy using Q-learning. It's based on a visualization used in a Berkeley RL bootcamp: https://miro.medium.com/max/992/1*FnCKMEFZC9QRnxLWT3lSCA.png

I never got to open-sourcing it though