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Re:Pygame 2.0 by vanderZwan on Friday October 30, 2020 @06:17AM (#24940797)
Are you sure you're not talking about an older version of Pygame regarding the software rendering? I haven't used it but the very first bullet point in the list of changes of this release says:

> Support for Metal, Direct 3d, Vulkan, OpenGL 3.0+ in various profiles (core, compatibility, debug, robust, etc), OpenGL ES, and other modern hardware accelerated video APIs across many platforms.

Re:Pygame 2.0 by rincewind on Friday October 30, 2020 @06:55AM (#24940986)
pygame team member here

There's an important caveat: We provide an API for the SDL2 render system, and some functionality for up-scaling pixel art games on the GPU, but existing pygame 1.x games won't magically become faster by running on PyGame 2.0. They will be a little faster, because we have new, optimised blitting and drawing routines. To make use of GPU-based rendering, you will need to use the new APIs.

Re:Pygame 2.0 by pabs3 on Friday October 30, 2020 @09:28AM (#24941968)
Would the pygame team be interested in presenting a talk at the Debian gaming mini-conf?

https://mdco2.mini.debconf.org/ https://wiki.debian.org/DebianEvents/internet/2020/MiniDebCo...