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Re:Tabletop Simulator by MPSimmons on Thursday October 29, 2020 @12:39AM (#24927282)
This kind of thing makes me yearn for a solution that does this in VR. I am not a dragonborn, nor am I a wizard or any other fantastic being from D&D, but I would LOVE to sit around a virtual table, in a torch lit dungeon, going through adventures with a dungeonmaster guiding my fellow players through a quest.

Can you imagine something like Risk, but with military generals?

Do you think you would ever have the resources to do something like that/

Re:Tabletop Simulator by sli on Thursday October 29, 2020 @12:44AM (#24927312)
> This kind of thing makes me yearn for a solution that does this in VR.

I would absolutely love a VR take on this. A year or so ago, I figured I could manage running games in TTS as a VR player while everyone else just played. Turns out that TTS in VR is far and away less usable than TTS normally is. Just feels like they checked a box to enable VR support in Unity and left it at that. Fuzzy interface that made everything hard to read, clunky VR controls, and basically zero assists. One wrong move and you accidentally clear the whole table. It made TTS's regular controls seem nice, that's how bad it was.

Re:Tabletop Simulator by plstct on Friday October 30, 2020 @01:31PM (#24944704)
You might enjoy Tabletop Playground: https://tabletop-playground.com (I'm the developer).

It started out as a VR project and while most people use it on a screen now, VR usability has always been part of the design.