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Re:Sketch: Proud to Build a Truly Native Mac App by chongli on Wednesday October 28, 2020 @09:36AM (#24918577)
Without intending to criticize your relationship to your girlfriend, I think your experience presents a lesson in client-provider relations. It’s absolutely vital that you understand your client’s needs before running off and building them a solution they may reject out of hand.

An overpowered Windows machine is best suited for gaming, not design work. Vector graphics tools like Sketch work fine on a MacBook. They don’t need a desktop grade CPU with tons of RAM and a powerful video card.

Re:Sketch: Proud to Build a Truly Native Mac App by hombre_fatal on Monday November 02, 2020 @10:06PM (#24975931)
Her aging Macbook Pro definitely struggles with the load. So much that she's asked me for help to figure out what's wrong. But a large Sketch project, like a large Photoshop project, is just resource intensive.

An overpowered machine would definitely be welcome. My point was to emphasize how a crossplatform app would let her take advantage of the opportunity (a new computer I built for one game that I'm giving away) where a native app does very little for her.

I use a Macbook myself and encountered the same thing on the new Windows machine. Every application that was Mac-only was just downside. It made me extra motivated to finished shifting my work environment to crossplat apps like VSCode. And CLI tools that worked well in WSL2.