Games have been getting "post-gold" updates and day-one patches for like a decade or more.. This is nothing new.
I don't understand the fixation of catching people in an alleged lie.. What's the difference whether they genuinely underestimated the time required to do something _they've never done before_ (testing on so many platforms) or whether they actually, completely unreasonably, decided to lie to everyone about having gone gold?
Not to mention that if they hadn't actually gone gold, there are tons of outside parties who would probably have realized it pretty quickly (given the production work that happens), and we'd all have found out anyways.
- Unlimited data plan: it means you can use it until you hit 10GB, then the speed will be cut to 40kbps. But hey, you can use as much of the 40kbps speed as you want.
- Lifetime updates: we provide updates until we decide the device has reached end of life, which is approximately the same time as we stop selling that specific model of the device. [0]
- Native application: a web app packaged with Electron
- ...
And I mean _always_ because back in 1995 I worked for an ISP and when we introduced our "Unlimited" dial-up plan, I can't tell you the number of people who got mad at us because they couldn't dial in and stay connected 24/7 all month long.
We explained it in our terms of use (and actually had a really clear tl;dr in non-fine print in our ads) that customers could use as much as they could without worry of being charged for overages or getting cut off after a certain number of hours, but it was not a _dedicated_ account that promised 24/7 service.
But certain customers insisted that _their_ interpretation of the word was the one that _we_ should be held to.
One customer even took us to small claims court, and lost.
For the rest, our typical response was to say we were sorry this wasn't the plan they were expecting, and we'd happily refund their most recent month and close their account. That's almost always when they would change their mind and suddenly be ok with the terms. ;-)
Use as much as you can, you won't be charged any more than X dollars per month..
But past a certain point, you will be throttled.. Not cut off, but slowed..
And back in the ISP days, we would actively disconnect high-usage users to free up phone lines during peak times (which was typically 6-10pm on weekdays and 1pm to 10pm on weekends)
Depending on how old you are, you may or may not remember a time when ISPs advertised their "user-to-line ratios", meaning we didn't have a phone line for every customer - we maintained a 7:1 ratio which was considered good back then).
So in order to allow the lower-usage customers to get online to check their emails or surf after dinner, we had to make sure that there were lines available.
If you had already used more than (I think - memory is fuzzy here) 150 hours per month, then you were subject to being disconnected during peak hours.
So in effect, we were also throttling them, which is similar to what wireless carriers do today I think...
No. Dropping a dial-up connection when all lines are busy is not the same kind of artificial limitation as throttling/de-prioritizing someone's traffic after X GB even if the network is uncongested, or unconditionally throttling specific types of traffic (eg. all video traffic, to prevent HD streaming).
no it is nothing new. is it better than it was in the past? probably not. I mean if I buy a fucking disk and need to redownload the whole content of the disk from the internet anyway, that sucks really hard, for a lot of people. especially for archiving purposes. how can it be that the game is like 40gb and needs a 40gb patch? what did you do past release? rewrite the game?
But I don't work in the industry, so read my statements as just the ramblings of an interested amateur.
Regardless of the technical reasons for them, I personally dislike the reliance on day-0 patches.
It sucks and caused some bloat in current gen games due to the duplication. Hopefully with these fast next gen SSDs that disappears.
People who don't give a shit don't crunch after the game has gone gold to make last minute improvements and fix more bugs. People who care do.
Software estimates are hard and superiors don't magically have more insight into when the game will actually be finished. It's all a gamble and sometimes you have to postpone the release or ship a buggy product.
There are frequently many tweaks one should do to that product that companies will work on after reaching that point.
I forget the exact details but there was a game this current gen that had a 40gb day one patch. I felt so bad for those that bought a disc version just to have to download a massive patch after installing the game.
No... that's actually exactly what it means. Going gold means the branch is cut, it's in the can, and discs are being printed. Just admit that you exaggerated for press coverage and get over it. No one really cares about another month delay, but lying about going gold is just bizarre.