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Re:The X.Org Server Is Abandonware? by p_l on Sunday October 25, 2020 @08:49AM (#24885910)
Part of it is toolkits throwing sometimes multiple megabyte bitmaps to draw, which starts to have problems the moment you don't have a zerocopy, gpu accelerated method to draw them.

The old core protocol approach extensively used optimized graphic operations on the server side, with clients sending things like "draw me a rectangle/fill a rectangle/draw a bunch of lines" etc. - today you're going to get pretty big bitmap (especially with high dpi).

It's the same problem that mobile devices faced, and is related to a lot of issues on how android devices were "janky" (and related to the various hacks that Apple did to make sure your application wasn't capable of overstressing the early iPhones - cause just displaying basic UI was close to doing that.)

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