Re:Show HN: SixtyFPS – multi-language GUI toolkit made in Ru...
by tronical on Thursday October 22, 2020 @09:47AM
(#24857934)
Everything is currently rendered using OpenGL ES 2.0 (WebGL 1). What's currently called a "Qt Backend" uses QStyle to produce textures of the individual controls.
We use the excellent winit crate at the moment for input handling, so that abstracts it away for us.
I saw that there is either a Qt or GL backend, which made me wonder how this is used then in the online demo or is the browser backend a third, undocumented one?
Also how is input (pointer, key) supported across the already apparently supported platforms?