Re:Signal processing to music audio -- synthesis, effects, a...
by cdavid on Tuesday April 26, 2011 @09:21AM
(#2485043)
The website by Julius O Smith noted above is a goldmine for a lot of theoretically grounded but practical descriptions of many algorithms. Then, you have http://www.musicdsp.org which has a lot of code snippets, + the ML is frequented by some of the most gifted programmers in the area of music softwares.
I have noticed that papers by Jon Dattorro are now online: Jon Dattorro is the guy behind a lot of ensoniq and lexicon stuff, and he knows a lot about both practical and theoretical aspects (look for "Jon Dattorro aes" for his seris in the journal of AES).
Re:Signal processing to music audio -- synthesis, effects, a...
by ahilss on Tuesday April 26, 2011 @09:48AM
(#2485133)
For a simple and straightforward FFT implementation, I would recommend taking a look at the Kiss FFT source code. http://sourceforge.net/projects/kissfft/
Re:Signal processing to music audio -- synthesis, effects, a...
by hernan7 on Tuesday April 26, 2011 @12:25PM
(#2485948)
Have you tried this site/book?
Re:Signal processing to music audio -- synthesis, effects, a...
by th0ma5 on Tuesday April 26, 2011 @02:01PM
(#2486408)
Here is a FFT for a GPU http://www.cs.berkeley.edu/~kubitron/courses/cs258-S08/proje...
While this course describes the mathematical background of music signal processing, does anyone know of a practical extension to it - i.e. resources that demonstrate the basics like FFT, parametric EQs and so on in such a way that one can write a time-efficient implementation of them?