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Re:Diablo (Pitch from 1994) (2016) [pdf] by boyka on Wednesday October 21, 2020 @04:18AM (#24845795)
>Condor plans to spend one year in the development of Diablo. Personnel will consist of: one designer, one chief programmer and two junior programmer; two art director/artists, one illustrator/sculptor and three pixel artist/illustrators; and one music/sound effects person.

Wonder if that worked out.

Re:Diablo (Pitch from 1994) (2016) [pdf] by pmiller2 on Wednesday October 21, 2020 @07:42AM (#24846816)
Well, Diablo was released Dec. 31, 1996, so, I guess it worked out okay-ish? I have no idea how many personnel were on the dev team, and their seniority levels, but, the timetable is pretty consistent with the estimate.