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Re:How Discord Won by falcolas on Monday October 19, 2020 @03:59PM (#24830296)
> Excellent group voice chat quality and controls

Discord is still miles behind Ventrillo for this. There are still participants on every server I've been on who can't be heard at 100% boost on my end. On vent, I could just set up a compression/normalization chain and never have to worry about any participant being too soft or too loud ever again.

Maybe sound plugin chains are an advanced feature, but I really, really wish it was offered in Discord.

Re:How Discord Won by Kaze404 on Monday October 19, 2020 @06:24PM (#24831691)
The killer feature for me is TeamSpeak's "raid leader". You can assign someone to be able to instantly mute everyone else on the call while holding a key. It seems very convenient in, well, raid settings. No idea why Discord doesn't have that.
Re:How Discord Won by Celeo on Monday October 19, 2020 @06:48PM (#24831883)
Discord does have priority speaker [1], is that close enough?

[1] https://support.discord.com/hc/en-us/articles/360011876531-S...

Re:How Discord Won by spoiler on Tuesday October 20, 2020 @07:14AM (#24836067)
This feature has extremely limited usability. If there's one group medium-sized group (2-10; and 10 is being generous, I'd say 2-7 is more realistic[1]) and the conversation is chaotic, it is a great feature. However, if you're playing a game that requires coordination across multiple squads, Ventrilo or TeamSpeak are the definite winners.

We tried really really REALLY hard to make a shift to Discord[2]. We even tried writing bots that mimic some TS features. We ended up using Discord to include the more casual gamers from the guild, but most of us still use TeamSpeak, with a few people who're on both to help coordinate the less tech-savvy folk.

Discord always seemed to target a much broader "gaming" audience. It's simple, it does what it does in a mediocre way, but that's okay, because it's a casual product and nobody cares (evidently). You need to be a bit more tech-savvy to connect to set TS/Vent up, but if you're serious about multiplayer gaming, then it's worth the extra effort.

I'd (and a lot of my friends probably) use Discord fulltime if they started catering just a bit more to non-casual gamers too.

[1]: I wouldn't be surprised if Discord's aimed at small gaming groups and that the feature was designed with small/medium sized groups in mind. I'd guess the average room size on Discord probably falls within that range.

[2]: Most people had it already, so adoption wasn't the issue, it was the usability. However, the fact that most people already had it speaks volumes about Discord's conversion strategy/onboarding.

Re:How Discord Won by Kaze404 on Monday October 19, 2020 @06:50PM (#24831894)
Whoa, that's great. Seems to be a new feature though, as it's only supported on Windows. Thanks for letting me know though, I'll definitely make use of it.
Re:How Discord Won by judge2020 on Monday October 19, 2020 @11:43PM (#24833742)
I think it was just forgotten about, it's been in the options page for a while (first archive snapshot is from december 18, 2018[0]).

0: https://web.archive.org/web/20181229093058/https://support.d...

Re:How Discord Won by eertami on Monday October 19, 2020 @06:55PM (#24831952)
There's "Push to talk (Priority)", which doesn't mute everyone but does lower their volume while you hold it down.
Re:How Discord Won by viro on Monday October 19, 2020 @05:46PM (#24831400)
yea that would be considered an advanced feature.
Re:How Discord Won by dualboot on Monday October 19, 2020 @05:23PM (#24831181)
I'm all for more functionality!