Re:Sega Master System Architecture: A Practical Analysis
by mark_mcs on Wednesday October 14, 2020 @03:29PM
(#24780532)
It's a shame the scene is so quiet as the Saturn is a fascinating machine. If you use something like Jo Engine then it's not too difficult to get up and running. If you want to roll your own and still have something that performs it gets messy. Stuff like dealing with bus contention between the SH2s, the VDP access timing/slot system, that funky little DSP. You can see why it took so long to get decent libraries for it. It's still fun to see how far you can push the hardware.
Re:Sega Master System Architecture: A Practical Analysis
by lostgame on Wednesday October 14, 2020 @02:17PM
(#24779745)
https://jo-engine.org
Is a fantastic open-source homebrew platform for the Saturn that the Z-treme engine is based off of.
I recall watching all the phases of the Z-treme's engine's development on the jo-engine forums as XL2 was creating it. So cool to watch. :)
https://www.youtube.com/watch?v=JPYEiDwZbRc