Re:Facebook account banned after linking Oculus account
by kevincox on Wednesday October 14, 2020 @12:30PM
(#24778494)
The distribution is important.
If 100% of users are experiencing 0.01% random errors it probably isn't worth bothering about.
If 0.01% of users are experiencing 100% errors than it is much more important.
Re:Facebook account banned after linking Oculus account
by kevan on Wednesday October 14, 2020 @01:59PM
(#24779525)
Enter "windowed user-uptime"[1], which helps differentiate between these conditions.
[1] https://www.usenix.org/conference/nsdi20/presentation/hauer
I'd say the biggest problem it the non-existent support. It's fine if 0.01% fails, as long as there is human troubleshooting or help available if necessary.