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Re:Facebook account banned after linking Oculus account by dtech on Wednesday October 14, 2020 @12:16PM (#24778293)
100% is unachievable, especially at Google scale. Your car or coffee shop or whatever also fails 0.0x% of the time. Heck the energy net in western countries doesn't reach 99.999% uptime and I would call it very dependable.

I'd say the biggest problem it the non-existent support. It's fine if 0.01% fails, as long as there is human troubleshooting or help available if necessary.

Re:Facebook account banned after linking Oculus account by kevincox on Wednesday October 14, 2020 @12:30PM (#24778494)
The distribution is important.

If 100% of users are experiencing 0.01% random errors it probably isn't worth bothering about.

If 0.01% of users are experiencing 100% errors than it is much more important.

Re:Facebook account banned after linking Oculus account by kevan on Wednesday October 14, 2020 @01:59PM (#24779525)
Enter "windowed user-uptime"[1], which helps differentiate between these conditions.

[1] https://www.usenix.org/conference/nsdi20/presentation/hauer

Re:Facebook account banned after linking Oculus account by sixothree on Wednesday October 14, 2020 @08:13PM (#24783305)
Amazon seems to do a pretty good job at it.