Even so, let's say you need to scale very very quickly right away, it's so much easier to profile and optimize a single process. I've been successful in optimizing e.g. a Go library from 100 KB/s to 700MB/s, with about two weeks of work (`pprof` and `go bench` are amazing tools), which then handled 20k tps in an application, and could have scaled out but didn't actually need to. I've also gotten millions of rows in a postgres database to be full-text searchable in under 10ms, also with maybe only a week of work. I can't readily think of a time (and I've had plenty of opportunity these days) where I've successfully diagnosed and optimized underperforming distributed systems, despite having spent months discussing and attempting to measure performance issues and trying various "yeah maybe that could work" fixes.
Granted, It's almost certainly always been the case of microservices for the sake of microservices, but I always come back to the lack of tooling (no compiler to tell you that you broke some contract), the siren call of polyglot microservices that makes it a lot harder to build common tooling, and the temptation to prematurely send microservices to different teams (further adding to the lack of agility), as really solid reasons to stay smaller as long as possible.
Your point about the Go binary reminds me of a related problem. We so often come up with solutions (like microservices) to performance problems that just add more complexity, when often the performance problems can be solved by reducing complexity. Then as you say it becomes so complex that it's more difficult to fix later problems.
As an example, imagine that you have a very slow service. You could dig in and find the bottlenecks, and rewrite the service to remove those bottlenecks. Or you could just add a caching layer on top. The cache layer likely solves the problem quickly, but it adds more complexity to the system overall.
Build a monolith which does everything. Deploy multiple instances. Route booking requests to a subset of the instances. Route other requests to the other instances.
We did this at an old job. We had a data-intensive app which had a web UI for users, an admin UI, and an API for data export. They all had lots of common code for persistence, querying, aggregation, etc. Because of the common code, the simplest way to implement the three interfaces was in a single codebase. But because API requests could sometimes crash the app (we didn't do a great job here!), we segregated the API into its own pool of instances. We didn't segregate the admin UI, but could have done that if necessary.
As well as simplicity, another advantage of this approach is that the decision about how to split up traffic is very dynamic: you can change it just by adding or removing instances and changing load balancer config, without having to make any code changes. if you split the traffic up into separate microservices, you have to make that decision upfront, and changing it is a lot of work.
Don't you now have "microservices" bundled together in a single binary - and deployed together? If each of your component exposes different APIs and each instance only handles certain endpoints, then you kind of have microservices - not literally, but it seems the idea is the same.
Simplicity being a benefit, I don't really see how the dynamic traffic routing is a huge benefit vs microservices - you can dynamically scale up/down microservices too.
I am not saying this is a bad approach, by the way, but just that it isn't much different from microservices.
Microservices are only microservices if they have both narrow focus and radical independence. If they have narrow focus without the independence then you probably have a monolith with 25 executables to deploy.
The problem is microservices for the sake of microservices, which seems to be the majority. When a design pattern is applied just because somebody is familiar with it and not because it's the best fit to the problem at hand - that's when things get messy.