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Re:Project Cybersyn by shredprez on Tuesday October 13, 2020 @06:22PM (#24770988)
Objects don't have to appear utilitarian in order to have utility. It's worth accounting for the psychological impact of manufactured environments: a circle of custom fiberglass Star Trek chairs can sell a bold new initiative or encourage a room's occupants to embrace a forward-thinking mindset.

They can have negative effects too (the effects above can be negative depending on context), but I wouldn't discount the influence a decorated room can impose on sentient meat.

Re:Project Cybersyn by acoard on Wednesday October 14, 2020 @11:34AM (#24777761)
You're right, but this argument isn't too far from the "roleplaying" criticism that OP brought up. It can be seen as a more or less charitable manifestation of the same idea, namely that by pretending to be X we start becoming X. On one end this is roleplaying on larping, on the other end this is the Stanford Prison Experiment.