Re:Basic Concepts in Unity for Software Engineers
by gentleman11 on Saturday October 17, 2020 @12:17PM
(#24811044)
You are mistaken in this case. First, unity explicitly allowed such sharing before. Second, it’s not always how it works and unreal explicitly allows it
Unity's licensing model has always been that developers or users must pay for their own license (for an asset or non-free subscription) unless they are part of an entity's license. Unity clarified that only employees of an entity, or subsidiaries of an entity and the subsidiary's employees, are covered by the license.
This is generally always how it works with software licensing: independent contractors, by virtue of being separate businesses, must pay for their own tools and licenses (and indeed, that is one of the factors in the independent contractor test under federal US law).