Re:Basic Concepts in Unity for Software Engineers
by conradludgate on Tuesday October 13, 2020 @03:14AM
(#24763079)
Go doesn't randomise map order, it's just indeterminate. It picks a lot random bucket to start the iteration but the order will always be the same in the end (at least when I last investigated it). It's essentially free, so it does it in production too
I think with time/experience you'll learn to spot what to ignore (frame lengths, etc) and what you could count on. And just to test fully-build games often, and across clients.
* C# does something similar with hash across builds (so you don't depend on serializing/deserializing hashes and expect them to work; they want the freedom to change hash functions).