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Re:Basic Concepts in Unity for Software Engineers by Eyas on Monday October 12, 2020 @09:10AM (#24754008)
Maybe a less intense example here is, for example, custom shaders. You can get better terrain systems that do exactly what you want, etc from the Unity asset store.

Especially for a software engineer, there's of course always the fantasy of coding everything on your own. I might not get a platformer system because that seems "fun" to implement, but shaders often feel so beyond me that I'd just rather get someone's optimized shader.

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