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Re:Basic Concepts in Unity for Software Engineers by learc83 on Monday October 12, 2020 @07:57AM (#24753497)
> But none of this fundamentally required me to keep it all in code _if_ the tooling allows it. With ~2020 it feels like the tooling is getting to that point.

I don't think Unity is nearly at that point for my use case. Part of the problem is that I tend to build games that require a lot of procedural generation and user created content.

I basically end up needing to build some kind of level/content editor for my end users, which removes a lot of the value Unity brings to the table.

Re:Basic Concepts in Unity for Software Engineers by ratww on Monday October 12, 2020 @08:23AM (#24753672)
Yeah, the usefulness of the editor really depends on the workflow.

If you're using procedural generation or using an external tool to design your levels, then the Editor definitely becomes a hurdle.