Re:Basic Concepts in Unity for Software Engineers
by ratww on Monday October 12, 2020 @08:23AM
(#24753672)
Yeah, the usefulness of the editor really depends on the workflow.
If you're using procedural generation or using an external tool to design your levels, then the Editor definitely becomes a hurdle.
I don't think Unity is nearly at that point for my use case. Part of the problem is that I tend to build games that require a lot of procedural generation and user created content.
I basically end up needing to build some kind of level/content editor for my end users, which removes a lot of the value Unity brings to the table.