Ever been in a design review meeting where some junior guy who has just joined the team asks a stupid question, and an attempt to answer this inadvertently finds what would have been a very expensive to fix design issue?
Now that might be the only really significant contribution that junior guy makes to the project, but it might have just saved millions, or saved the product, but I bet if you've been in that situation you don't find them heralded as some sort of uber programming hero.
If however the exact same stupid question leading to the exact same problem was found by your super-expensive rockstar programmer, chances are that management would get to hear about how they had saved the project, and their lavish compensation is totally justified.
I'm sure there's a lot of very competent makers in every field who don't get called up to make the thing they are good at, that people also want.
There are games written by one person that are more fun and sell better than games written by teams of 1000. Some one-man open-source libraries are used by ten people, some are used by millions. The degree to which you can control that is your multiplier.