Re:Basic Concepts in Unity for Software Engineers
by mhh__ on Monday October 12, 2020 @01:25AM
(#24751638)
Unreal is really badly documented for the most part. The basics are described, and the overall architecture of the engine is outlined but for most of the C++ codebase you either have to translate from blueprint code in your head or guess based on usage you can find in the epic code (i.e. most of the documentation for their containers has no examples or best practices so I have to read the code to find out how it behaves)
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