Re:Basic Concepts in Unity for Software Engineers
by Eyas on Monday October 12, 2020 @12:58AM
(#24751513)
Unity is unlikely to unseat Unreal as the primary engine used by AAA games/movies, but it still has a decent share in both AAA games and movies.
Still, the game engine market is unlikely to be dominated by a single player anytime soon. I think you'll continue to see something that looks rather similar to the mobile OS space: lots of players, but ~2 dominate the space. Unreal's revenue cut is also a lot more prohibitive than Unity's, so you'll also keep seeing a healthy indie ecosystem (which translates to a community, assets, etc.) in Unity.
A lot of Unreal's recent investments are incredibly impressive. Especially with better rendering and realtime raytracing. But Unity is also making some big investments, DOTS (see https://unity.com/megacity for example) comes to mind in particular.
Re:Basic Concepts in Unity for Software Engineers
by ZephyrBlu on Monday October 12, 2020 @07:57AM
(#24753496)
I'm pretty sure Unreal changed their cut to nothing until you hit $1mil revenue, which seems pretty sweet. Unless you're taking that into account already.
Still, the game engine market is unlikely to be dominated by a single player anytime soon. I think you'll continue to see something that looks rather similar to the mobile OS space: lots of players, but ~2 dominate the space. Unreal's revenue cut is also a lot more prohibitive than Unity's, so you'll also keep seeing a healthy indie ecosystem (which translates to a community, assets, etc.) in Unity.
A lot of Unreal's recent investments are incredibly impressive. Especially with better rendering and realtime raytracing. But Unity is also making some big investments, DOTS (see https://unity.com/megacity for example) comes to mind in particular.