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Re:Basic Concepts in Unity for Software Engineers by PudgePacket on Monday October 12, 2020 @12:28AM (#24751388)
Yes, multiple scenes are common practise. Using it to stitch game worlds is not common though. Most terrain systems would have their own, more optimal/efficient ways of doing that.

https://docs.unity3d.com/ScriptReference/SceneManagement.Loa...

https://gamedevacademy.org/a-guide-to-handling-huge-worlds-i...

Re:Basic Concepts in Unity for Software Engineers by Eyas on Monday October 12, 2020 @12:30AM (#24751405)
That might be true for for some terrain systems, but AFAICT it is still common for other objects (e.g. units, buildings, etc.) to be loaded like that.