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Re:Basic Concepts in Unity for Software Engineers by Eyas on Sunday October 11, 2020 @11:20PM (#24751111)
There is a market for purely code-generated games, and especially so with procedurally generated games. But honestly, for most cases, yes I think the 90th percentile answer is to get over this.

I kind of wrote about "keeping it all in code" and why it isn't desirable in the second installment: https://blog.eyas.sh/2020/10/unity-for-engineers-pt2-six-pra...

But once you get the placement / connection / injection right, you'll still be spending the bulk of your non-testing development time in the code editor.

Re:Basic Concepts in Unity for Software Engineers by runawaybottle on Sunday October 11, 2020 @11:25PM (#24751129)
Hah, you literally addressed my concerns in the article. Will sub, thanks for the read.